Candy Crush Maker King Emphasizes Human Creativity Over AI in Game Development
King, the developer behind the highly successful mobile game Candy Crush Saga, maintains a firm stance against using artificial intelligence to design its game levels. General Manager Paula Ingvar states that all 20,000-plus levels are handcrafted, arguing that inserting AI between creators and players would diminish the overall experience. This approach contrasts with a broader industry trend toward automation, highlighting King's commitment to human ingenuity for its game, which generates $1 billion in annual revenue and boasts over 150 million monthly users.

Candy Crush Saga, a mobile game launched in 2012, has achieved significant commercial success, generating $1 billion in annual revenue and attracting over 150 million monthly users, according to Business of Apps. The game, which began with 65 levels, now features more than 20,000, along with spinoffs such as Soda Saga and Jelly Saga. Its sustained popularity led to Activision acquiring King, the game's developer, in 2016 for $5.9 billion.
In an industry valued at $386 billion this year, King's development strategy is distinct. While many sectors explore artificial intelligence for automation, Paula Ingvar, General Manager for Candy Crush, confirms that all of the game's levels are handcrafted. Ingvar asserts that integrating AI to mediate between creators and players would detract from the user experience.
Ingvar articulated an ambition for the game to endure indefinitely, aiming to keep it engaging and fresh for its audience. She compared this challenge to other established brands in the competitive digital retail market, where user attention is a valuable commodity. King's strategy centers on ensuring the game is enjoyable and integrates seamlessly into players' lives without demanding excessive time, thereby preventing player fatigue.
Candy Crush Saga is classified as a "casual game," designed for short play sessions, distinct from more immersive "resource management" games. The company also prioritizes accessibility, ensuring that game updates remain compatible with a range of older mobile devices.
The global gaming sector directly employs approximately 350,000 people, as reported by market research firm Gitnux. Major industry players include Microsoft, which acquired Activision Blizzard for $69 billion in 2023, alongside Tencent and Sony. Microsoft highlights Candy Crush as a prominent franchise within its Xbox gaming portfolio.
(Source: Fortune)
