Lara Croft Actor Alix Wilton Regan Injured During Game Production
Alix Wilton Regan, the actor portraying Lara Croft in the upcoming games *Tomb Raider: Legacy of Atlantis* and *Tomb Raider: Catalyst*, sustained multiple injuries during performance-capture work for *Legacy of Atlantis*. She reported a busted arm and a dislocated jaw, attributing these to her immersive approach to embodying the character. This incident follows a recent minor injury sustained by Sophie Turner, who plays Lara Croft in an upcoming *Tomb Raider* TV show, leading to a temporary halt in its production.

Alix Wilton Regan, who is set to voice Lara Croft in the forthcoming titles *Tomb Raider: Legacy of Atlantis* and *Tomb Raider: Catalyst*, has detailed several injuries she experienced during the production of *Legacy of Atlantis*.
Wilton Regan disclosed to WhatCulture Gaming that she is known for her intense commitment during performance-capture sessions. She described throwing herself into a door multiple times while filming a scene where Lara Croft batters it down, resulting in an arm injury by the end of the day. She performed five to seven takes, leading to her arm hanging limply.
Additionally, Wilton Regan recounted to GamesRadar an instance where she dislocated her jaw after accidentally punching herself in the face during a recording session.
This is not an isolated incident within the franchise's recent productions. Sophie Turner, cast as Lara Croft in an upcoming *Tomb Raider* television series, also suffered a minor injury recently, which temporarily halted the show's production.
*Tomb Raider: Legacy of Atlantis* is a remake of the original 1996 *Tomb Raider* game. Developers Crystal Dynamics and Flying Wild Hog are utilizing generative AI in its creation. Originally slated for a 2026 release, the game has been delayed to February 2027. Another new game, *Tomb Raider: Catalyst*, is also scheduled to launch in 2027.
Alix Wilton Regan takes over the role of Lara Croft from Camilla Luddington, who previously played the character in *Tomb Raider* (2013), *Rise of the Tomb Raider*, and *Shadow of the Tomb Raider*.
According to GameSpot, these details highlight the physical demands involved in bringing the iconic character to life across different media.
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